macklebee Posted July 17, 2014 Share Posted July 17, 2014 Reviewing the inherent character controller and I do not see the ability to set certain properties. I do not see commands to adjust: - the stepheight - the max slope - the crouch height All of these seem to be fixed values? Can we get the values that these are set to? Are these hardcoded just due to the recast/detour implementation? And then there are some properties I can adjust via the inherent fps script that don't seem to make any difference: - the player height - the two extra parameters in the SetInput command From the inherent fps player script, the command is shown as: self.entity:SetInput(self.camRotation.y, playerMovement.z, playerMovement.x, jump , false, 1.0, 0.5, true) but the documentation for SetInput only shows 6 parameters: void SetInput(float angle, float move, float strafe=0, float jump=0, bool crouch=false, float maxaccel=1) What are the two extra parameters? Is the player height also fixed due to recast/detour? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Rick Posted July 17, 2014 Share Posted July 17, 2014 In C++ SetInput() says the last 2 are maxdecel (defaulted to 0.5) and detailed (defaulted to false). Quote Link to comment Share on other sites More sharing options...
macklebee Posted July 17, 2014 Author Share Posted July 17, 2014 what is 'detailed'? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Rick Posted July 17, 2014 Share Posted July 17, 2014 I was just about to ask you the same No clue, but if I had to guess I think maybe something to do with making the controller work correctly with the terrain. I remember him talking about making terrain changes that broke the controller in certain situations. Maybe this tries to fix that but requires more processing if set to true? Quote Link to comment Share on other sites More sharing options...
macklebee Posted July 17, 2014 Author Share Posted July 17, 2014 so similar to the 'iterations' parameter we had in LE2 that at one point needed to be increased due to issues with the terrain. documentation on this stuff would be nice. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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