Josh Posted July 17, 2014 Share Posted July 17, 2014 Looks like this is why it isn't working, and explains the nature of the crash: It looks like the issue is that we're getting called on a stack frame that isn't 16-byte aligned. The current i386 ABI mandates 16-byte alignment, and a lot of GCC internals depend on it to be able to consistently emit SSE code when auto-vectorizing, etc. Looking at your debug app it seems like the first "appstub" stack frame is what offsets everything and undoes the entry vector alignment. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 17, 2014 Author Share Posted July 17, 2014 Recompiled the editor with the "-mstackrealignment" option and saw no difference. Perhaps the Steamworks library also needs to be compiled with this option. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamedeviancy Posted February 27, 2015 Share Posted February 27, 2015 Just puzzled by... /Leadwerks/Include/Classes/Steamworks.h It has Windows line endings... Side note: VR.h has some sporadic Windows line endings as well... Odd Quote "The only true wisdom is in knowing you know nothing." ~ Socrates Link to comment Share on other sites More sharing options...
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