alrusdi Posted February 25, 2015 Share Posted February 25, 2015 How do we contribute this to Blender? Here is the instruction. Plugin should be widely used and pass the review http://wiki.blender.org/index.php/Dev:Doc/Process/Addons 1 Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 25, 2015 Share Posted February 25, 2015 Here is the instruction. Plugin should be widely used and pass the review http://wiki.blender.org/index.php/Dev:Doc/Process/Addons cool Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
MaxAigner Posted August 25, 2015 Share Posted August 25, 2015 Hallo, I have downloaded the latest review of the exporter and have already exported some models. Only my last model simply does not want to export! it has like 6641 Faces and several materials. Why do I get this error? Blendfile: http://workupload.com/file/aEZD5ac6 Thank you for you help in advance! - yours Max Aigner Quote Link to comment Share on other sites More sharing options...
alrusdi Posted August 27, 2015 Share Posted August 27, 2015 It seems like you have some non-latin symbols in material names. For example: "Grünerknopf". Current leadwerks file format is not supporting it. 1 Quote Link to comment Share on other sites More sharing options...
MaxAigner Posted August 28, 2015 Share Posted August 28, 2015 Thank you alrusdi! Now it works Quote Link to comment Share on other sites More sharing options...
MaxAigner Posted September 9, 2015 Share Posted September 9, 2015 Hello, Bugreport: 1. the Error "Couldn't find exportable Objects" comes if the selected Object has a Parent. Workaround: Unparent the object you want to export. 2. it would be awesome if the exporter would remember the checkboxes I checked (export only selected models) even when the last export went wrong... (the "export only selected" should be default in my opinion..) anyway a good exporter - keep updating! yours Max Aigner Quote Link to comment Share on other sites More sharing options...
pracedru Posted September 21, 2015 Share Posted September 21, 2015 Hi, further to my previous post, I have a test .blend, a very simple cube mesh, with 2 bones, an IK target bone and a single action. http://marchingcubes.com/leadwerks_test.blend and the result: http://marchingcubes.com/leadwerks_test.mdl When i export this to leadwerks using the leadwerks blender exporter, load it in the model viewer, and assign a material with animation support e.g. the crawler material, the animation does play, but I get the mesh flickering in and out of existence at various frames. I am on ubuntu 14.04, using leadwerks 3.3 from steam, blender 2.72 and the latest blender exporter from this site. Hopefully you can reproduce and/or suggest a fix for me, I would really like to get this resolved as a solid pipeline for doing armature-driven animation from blender is essential to my work. I Also have this issue. I run Blender and Leadwerks on Linux. I have tried to do the Blender Work and exporting in Windows and importing in Leadwerks on Linux, but with the same result. I havent tried to Import on Windows Leadwerks since i dont have a Windows machine with OpenGL 4 support I am running my Windows build environment in Virtualbox. So i can run Blender and build the solution in Visual studio. Quote Link to comment Share on other sites More sharing options...
alrusdi Posted September 22, 2015 Share Posted September 22, 2015 Last problem is unrelated to exported itself. Leadwerks model viewer under Linux has this problem on most animated models and Josh knows about it. Quote Link to comment Share on other sites More sharing options...
pracedru Posted September 22, 2015 Share Posted September 22, 2015 Its not just the model viewer. The model from the Crawler works fine in the Leadwerks model viewer and the model imported from blender does not work in game. If i can't do animations with Blender and import to Leadwerks. Does any one know another solution that can be used? This is really a showstopper for me right now Quote Link to comment Share on other sites More sharing options...
alrusdi Posted September 23, 2015 Share Posted September 23, 2015 Its not just the model viewer. Then you should give us your model (both .blend and .mdl files) for testing Quote Link to comment Share on other sites More sharing options...
pracedru Posted September 23, 2015 Share Posted September 23, 2015 Goto here to get blender file and model files. Quote Link to comment Share on other sites More sharing options...
shadmar Posted September 23, 2015 Share Posted September 23, 2015 .fbx looks fine when imported to LE. (when given a material with skinning shaders) .mdl file looks wierd on the animation yes. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
pracedru Posted September 28, 2015 Share Posted September 28, 2015 .fbx looks fine when imported to LE. (when given a material with skinning shaders) Does the animation in the fbx file look allright? Quote Link to comment Share on other sites More sharing options...
pracedru Posted September 29, 2015 Share Posted September 29, 2015 After reinspecting things i have noticed that the animation of the .fbx file is imported in Leadwerks. However its about 1000 times the size. I will make a video showing this when i get home. Quote Link to comment Share on other sites More sharing options...
Monkey Frog Studio Posted August 1, 2018 Share Posted August 1, 2018 Hello! Does this work in Blender 2.79? I went to Add-Ons and used Install from File, but nothing shows up in the Blender Add-On window (i.e. there is no Leadwerks exporter to check). Thanks for any help with this. Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio Link to comment Share on other sites More sharing options...
damvcoool Posted February 27, 2019 Share Posted February 27, 2019 Will this need to be updated to work with Blender 2.8? Quote Link to comment Share on other sites More sharing options...
Josh Posted February 27, 2019 Author Share Posted February 27, 2019 Is the FBX pipeline working well for everyone? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted February 27, 2019 Share Posted February 27, 2019 Posted an issue I have here (not Blender related though). Quote Link to comment Share on other sites More sharing options...
3dart Posted August 16, 2020 Share Posted August 16, 2020 would this also work with 2.8 Quote Link to comment Share on other sites More sharing options...
reepblue Posted August 17, 2020 Share Posted August 17, 2020 I'd prefer you just export models as an fbx these days. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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