Xmlspy Posted July 19, 2014 Share Posted July 19, 2014 I'm importing models from a pack from TheGameCreators and the extraction process in Leadwerks Model Editor is quite painful. There has to be a better way and one solution is to type in the sequences. ID, NAME, INIT_FRAME, END_FRAME 0, Idle, 0, 24 1, Walk, 25, 49 2, Run, 50, 74 Now, looking at the above example, the ID of the next sequence could be automatically assigned when the user presses enter in a "animation text box". I believe that typing the sequences would help save a lot of time and irritation. After saving the sequences, then it would be neat to have a list box with all of the animations (the current combo-box is limiting in how fast you can switch from one animation to another), when the user clicks on the name of the animation the model begins playing the sequence. This "animation" list could be in a tab next to the Hierarchy tab. Also, a play/pause button would help a lot. 2 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 20, 2014 Share Posted July 20, 2014 Not all people have suddenly the need to import a pack of characters Perhaps some table of animation sequence values, with two buttons add animation sequence / delete anim sequence; and one general button : number of animations. Chosing 5 would create 5 lines of inputs for animations names and frames, using tab you could quickly enter your names and frames numbers. I agree for the play/pause button. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Xmlspy Posted August 3, 2014 Author Share Posted August 3, 2014 Hurray! http://www.leadwerks.com/werkspace/blog/1/entry-1256-animation-pipeline-improvements/ Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 3, 2014 Share Posted August 3, 2014 that was pretty fast. Quote Link to comment Share on other sites More sharing options...
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