shadmar Posted July 24, 2014 Share Posted July 24, 2014 I dont really know what the terrainsize is after loading a map. Some sort of indicator would be nice. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
macklebee Posted July 24, 2014 Share Posted July 24, 2014 +1 Agree with an additional suggestion to be able to grab this information via code in lua. Right now there doesn't appear to be a way to get a loaded map's terrain (or its resolution or its meters per tile)... though you can get some of this info if you create your own terrain via code. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
bandrewk Posted July 25, 2014 Share Posted July 25, 2014 Not exposed to LUA but in C++ there is: int Terrain::resolution Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted July 25, 2014 Share Posted July 25, 2014 Not exposed to LUA but in C++ there is: int Terrain::resolution That's silly, shouldn't all that's exposed in C++ be exposed to lua? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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