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UV coords for CSG not working with new map


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For a project, I was working on one map (map1). Then i created another map within that same project and worked on that (map2). However, when I reloaded map1, the uv coordinates of surfaces that I changed (such as uv scale, and rotations from using the lock texture option) reverted back to what they were when the entities were originally created.

 

This doesn't occur if I only work on map1 (even if I reload it from inside of Leadwerks).

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