dexsoft-games Posted January 31, 2010 Share Posted January 31, 2010 Dear Friends, we published new pack: Marine Soldier animated character Animated model, 11 animations!, 9800 triangles, 1 weapon, textures in TGA format, ready to use in your 3D work. All animations in one file. 2 Textures: Body (1024x1024) and gun (512x256). We will work on GMF format soon More details on: www.dexsoft-games.com Quote DEXSOFT-GAMES, Next-gen models and textures Link to comment Share on other sites More sharing options...
Marcus Posted January 31, 2010 Share Posted January 31, 2010 That model is 9800 triangles? To be honest, your vegetation packs look top notch and you have a lot of quality models on your site. But, this one...not so much. Quote Link to comment Share on other sites More sharing options...
Canardia Posted January 31, 2010 Share Posted January 31, 2010 I think it looks OK, it's just the type of clothing which makes it look a bit rounded and stuffed. But there could be also a looser camouflage clothing, to see how that looks. Also modern AAA games look quite similar, see for example Arma2, and compare loose vs tight clothes: Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Andy Gilbert Posted February 1, 2010 Share Posted February 1, 2010 Although not quite AA i still think its good, just a shame its not yet GMF'ed yet. Im still waiting for a few model packs to be converted Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 1, 2010 Share Posted February 1, 2010 This is basically a re-worked version of their SWAT model (still waiting for my replacement for that by the way DexSoft ). If the SWAT model is anything to go by it's quite nice but lacks a lot of the basic animations you would need in a game. This seems to be a general problem with most Indie based model suppliers, a lack of a comprehensive set of good animations. They tend to supply the bare minimum! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Michael Betke Posted February 1, 2010 Share Posted February 1, 2010 Please consider that animations are taking time. If you are willing to pay the money you can get everything. For example my two animals. I made a request for a freelancer. At the end I paid 250$ for 4 animation cycles including the two models with skins. Other guys offering me the same service ranged up to 700$ per animation. Which would make over 2k $ for the stuff.... So its very cheap what the Dexsoft guys offer. But don't exspect AAA quality for this money. If you like and can give you the name of the freelancer I hired at the end. Its a nice guys workingfast and doing solid work. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 1, 2010 Share Posted February 1, 2010 I agree whole heartedly. It was not meant as a criticism of DexSoft, as I do think their assets are very good value for money which is probably why I have bought so many, but as a general statement of fact. Having done some rigging and animation myself I am accutely aware of how time consuming this is and the skills required. I currently am using placeholder art and animated models (a lot sourced from DexSoft and other similar companies) in order to complete and test my code and produce a working demo and then, if there is any interest, I will be prepared to either team up with good animators or commission work from freelancers as you suggest. I'd welcome the contact details of anyone you could recommend Michael if you'd like to PM me. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
afecelis Posted February 1, 2010 Share Posted February 1, 2010 Cool model. I'm also looking forward to all of your packs becoming gmf-ized Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Rick Posted February 1, 2010 Share Posted February 1, 2010 Please consider that animations are taking time. If you are willing to pay the money you can get everything. For example my two animals. I made a request for a freelancer. At the end I paid 250$ for 4 animation cycles including the two models with skins. Other guys offering me the same service ranged up to 700$ per animation. Which would make over 2k $ for the stuff.... So its very cheap what the Dexsoft guys offer. But don't exspect AAA quality for this money. If you like and can give you the name of the freelancer I hired at the end. Its a nice guys workingfast and doing solid work. Wow. It would be cheaper to just learn how to animate. Even with the little time I have I'd be more inclined to just learn animation. Even if it was crappy at least now you have new skill to work on and someday maybe you can charge 2K for your animations Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 1, 2010 Share Posted February 1, 2010 yes, or use my motion capture system, lol ;) Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
macklebee Posted February 1, 2010 Share Posted February 1, 2010 use my motion capture system, lol ;) where is this? any info for this? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 1, 2010 Share Posted February 1, 2010 Wow. It would be cheaper to just learn how to animate. Believe me Rick it wouldn't. To model and animate to a AAA standard, which I assume Michael is referring to, is beyond the capabilities of most of us. I have had quite a bit of experience recently and I have come to the conclusion that whilst the fundamentals are easily understood to move from that into producing work approaching that quality is a pipe dream for most of us. It's a bit like coding AI, you can get 90% of the way quite easily but the devil is in that last 10%. I would prefer to work with an animator/ modeller as part of a team but have faced the possibility that I might have to shell out a sizable amount of money in the end to pay someone to do it for me. After all, if someone was to ask us for a sizable chunk of game code, which might take us several months to write, how much would we charge? yes, or use my motion capture system, lol Very impressive ... did you train the squirrel too Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Michael Betke Posted February 1, 2010 Share Posted February 1, 2010 It would be cheaper to just learn how to animate. I think I went away very good with the freelancer for 250$. To learn animating takes time too and i prefer to earn money in the meantime on fields I can master and not spending time learning new fields. So it's just a easy calculation. Take the hourly money you charge on a client and multiply with the hours you need to learn animating. If it turns out to be more than the freelancer costs, take the freelancer. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Josh Posted February 1, 2010 Share Posted February 1, 2010 Yeah, you'd be better off getting a job at McDonald's for a couple weeks and paying someone who already knows how to animate. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.