Xmlspy Posted July 31, 2014 Share Posted July 31, 2014 Is the Intensity/brightness supposed to be retained in prefabs? As of right now it doesn't seem to save those values. Also, there's two Brightness sliders in the Appearance tab, see attached image. Link to comment Share on other sites More sharing options...
gamecreator Posted July 31, 2014 Share Posted July 31, 2014 I'm guessing one brightness may be for the diffuse map, the other for the specular. Link to comment Share on other sites More sharing options...
Xmlspy Posted July 31, 2014 Author Share Posted July 31, 2014 I think you are likely right on the Brightness sliders. Regarding the intensity of the prefab here's an image demonstrating the problem. On the right we have the model that has the Diffuse brightness adjusted. This right model is then saved as a prefab and then loaded with Prefab:Load(), which is seen on the left side. It seems that the brightness adjustment is not retained. Doing :SetIntensity(2.5) on the prefab corrects the way it looks, but I would rather not have to do that. Link to comment Share on other sites More sharing options...
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