YouGroove Posted August 6, 2014 Share Posted August 6, 2014 This is not asking complicated Global illumination, but more simple and older techniques like : Some HDR, SSAO, Color Grading, Godrays, sky system, DOF, Water system. Will that come ? And if yes , could that come this year or next year ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Guppy Posted August 6, 2014 Share Posted August 6, 2014 had to google "HDR video game" to see what if anything it meant in that context - turns out it still means high dynamic range, but works just oposite of what you expect from photography. But if that's really what you want you cold do that in a post processing shader - simply clip the highlights / shadows while maintinaing roughly kodaks 18% gray Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
YouGroove Posted August 6, 2014 Author Share Posted August 6, 2014 Perhaps if we were shader programmers we could manage to make DOF , Color grading , tone mapping ,godrays, water system ... seeing the game "Dangerous Rays" outdoor level just look far away better than LE3. This is more a question when all that effects be part of LE3 for all non shader programmers people ? (As you do actually for Bloom and some other as you just pick the one you want). Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted August 6, 2014 Share Posted August 6, 2014 All the stuff we had in le 2 should come along in time. Otherwise whats the point? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted August 6, 2014 Author Share Posted August 6, 2014 All the stuff we had in le 2 should come along in time. Otherwise whats the point? In time can be within one year or two Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted August 6, 2014 Share Posted August 6, 2014 I do miss the water. It's an important part of any outdoor environment. Lakes, oceans, pools, puddles, streams, rivers (the last 2 I think may be more difficult)... with some coloring lava, acidic ooze, soups... modified you can even use them as special barriers like Portal 2 fizzlers and light bridges. I thought shadmar or someone was updating this for the community to work with the current Leadwerks version (and hopefully without Lua being required) but I could be wrong. As for the others: it's one of those "would be really nice" things but it's not exactly critical to make demos and small games. It also seems to me that this would be a higher priority should an LE3 game come closer to completion. That said, I'm still rooting for shadmar and others on this. The day/night video looked amazing! Quote Link to comment Share on other sites More sharing options...
cassius Posted August 6, 2014 Share Posted August 6, 2014 Having the player fall off the edge of a terrain is something to avoid if possible. A range of high mountains around the edge of terrain may solve this problem but usualy does not look good or real. Thats why I like to have an island surrounded by water.My current terrain is temporary until we get water.Can.t come quick enough. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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