tjheldna Posted August 7, 2014 Share Posted August 7, 2014 Noticed these functions weren't in the documentation. World::SetLightQuality(); Texture::SetLoadingMode(); Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 7, 2014 Share Posted August 7, 2014 Light::SetShadowMapSize() --also doesn't appear to be exposed to lua buffers and all of its related commands and settings- no documentation but exposed to lua Texture TFilter, AFilter, MaxAFilter commands... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
macklebee Posted August 14, 2014 Share Posted August 14, 2014 World:SetSize() World:SetCullRange() World:SetGravity() 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted August 20, 2014 Share Posted August 20, 2014 SetLoadingMode Is not officially supported, officially. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
whiterabbit Posted September 5, 2014 Share Posted September 5, 2014 Camera:SetDebugPhysicsMode is also not documented and it's used in the FPSPlayer script.. Not sure if this should be here or elsewhere but: The Script Reference page says :Delete() but the template generated by New > Script has :Detach() Quote Link to comment Share on other sites More sharing options...
whiterabbit Posted September 9, 2014 Share Posted September 9, 2014 Just noticed Key.LButton,Key.MButton,Key.RButton are not listed on the Key page, they are only mentioned in the documentation for Window:MouseHit/Down Quote Link to comment Share on other sites More sharing options...
whiterabbit Posted September 9, 2014 Share Posted September 9, 2014 Found another: Shape:ConvexDecomposition is not documented but mentioned on the Shape:PolyMesh page. Quote Link to comment Share on other sites More sharing options...
whiterabbit Posted September 10, 2014 Share Posted September 10, 2014 World:SetSize() World:SetCullRange() World:SetGravity() World:Clear() World:Get/SetTessellationQuality() World:CountEntities() World:GetEntity() World:FindEntity() Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 14, 2014 Share Posted September 14, 2014 I am working on adding these to the docs. I am checking with Josh which ones are official and which are not, so I am just adding the ones that Josh gave the green light for. So far added: virtual int GetLightQuality() virtual Vec3 GetGravity() virtual void SetGravity(const float x, const float y, const float z); SetLightQuality example added Quote Link to comment Share on other sites More sharing options...
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