MrIslomaniac Posted January 31, 2010 Share Posted January 31, 2010 Hi guys I am trying to make some examples for the terrain section of the wiki. Does anyone see my mistake? SetTerrainTexture(Terrain,Sand,0,0); SetTerrainTextureConstraints(Terrain,0,45,0,5,0); SetTerrainTexture(Terrain,Gras,0,1); SetTerrainTextureConstraints(Terrain,0,90,5,10,1); I have the Sand texture everywhere ... Greetz =) Quote Link to comment Share on other sites More sharing options...
Josh Posted January 31, 2010 Share Posted January 31, 2010 The base layer will appear everywhere. The second layer needs an alpha map or manually entered alpha values. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Roland Posted January 31, 2010 Share Posted January 31, 2010 You could have a look at this wiki sample Making a terrain using L3DT Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
MrIslomaniac Posted January 31, 2010 Author Share Posted January 31, 2010 Would LoadTerrainAlphamap or BlendTerrainTexture(Terrain,x,y,0,1); fix that problem? //Got it working =) Thanks you 2 Quote Link to comment Share on other sites More sharing options...
Ending Credits Posted February 2, 2010 Share Posted February 2, 2010 SetTerrainTexture(Terrain,Gras,0,1); Is that meant to be "Grass"? Quote AMD Phenom 9850 (X4 2.5GHz) | 1066MHz CL5 GEIL Black Dragon (800MHz) | Powercolor ATI 4870 1GB | DFI 790FXB-M2RSH | 24" 1920x1200 | Windows Vista 64-bit Ultimate Link to comment Share on other sites More sharing options...
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