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skydome problem


cassius
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when using a skydome or shadmars day/night shader I get a black blob on the horizon which varies in size according to camera angle.It is obviously the skydome not fitting properly.My terrain is 1024.Tried scaling and changing position with only partial success.Any suggestions?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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Yeah, i got the same problem. The black triangulated 'spots' appear when looking to the sky at a certain distance of the sky model and get bigger the further you go away from it (stepping backwards). Probably just the sky model that isn't big enough, as cassius said. smile.png

 

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Default drawdistance is 1000, and the dome is 1000.

 

so you can do either :

 

- If you have a camera object, increase range in the editor panels

 

or

 

- Decrease the Sun's child object to 950 (skysphere) using the scale parameters in the editor

 

or

 

- Increase camara drawdistance using camera:SetRange(0.01,2000)

 

or

 

Hack FPSPlayer.lua adding the line above just below camera:Create()

 

or

 

Use the postoprocess hack : http://www.leadwerks.com/werkspace/topic/10337-having-issues-with-zooming-out-in-the-terrain-editor/#entry76292

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HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

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