FoxMulder Posted August 8, 2014 Share Posted August 8, 2014 Hello everyone, I was wondering if it's possible to implement destruction physics in Leadwerks. Most of the game engine has this kind of physics already integrated. Is it already available and I didn't find it out ? Or it will be a future implementation ? Thank you ! Quote Link to comment Share on other sites More sharing options...
tumira Posted August 21, 2017 Share Posted August 21, 2017 Anybody managed to do this ? I'm also stucked here Quote Link to comment Share on other sites More sharing options...
burgelkat Posted August 22, 2017 Share Posted August 22, 2017 This was also interesting to me. Or is it possible to Import a explosion from blender to leadwerks? (Is this a Animation like a animation from a char) Quote Link to comment Share on other sites More sharing options...
randomdude Posted August 22, 2017 Share Posted August 22, 2017 Hey guys, yeah I tried a lot with that. xD The engine offers this great newton physics system. You can make very realistic stuff with it. But you need to make all by hand, its glitchy sometimes and perfomance need to be checked. Here I made a video quickly for you to see what I mean. https://www.twitch.tv/videos/168986600 You can make for example an addforce script and blow up the wall, shoot it down or make an NPC walk through it. You can make triangles as well for better optics. Make movables props and give it a mass and the other things scene, so they interact. With that said have fun. =D 1 Quote Link to comment Share on other sites More sharing options...
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