AggrorJorn Posted August 9, 2014 Share Posted August 9, 2014 When you have a terrain, the gridview and terrain wireframe clutter up the viewports quite a bit. 2 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted August 9, 2014 Share Posted August 9, 2014 It's been requested before but I couldn't find the thread with a quick search. Quote Link to comment Share on other sites More sharing options...
shadmar Posted August 9, 2014 Share Posted August 9, 2014 Here is the hack if you need : Shaders/Terrain/wireframe.shader comment: //fragData0 = vec4(0.0,0.5,0.0,1.0); Same for Shaders/Editor/grid.shader if you need that gone aswell. 2 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 9, 2014 Author Share Posted August 9, 2014 Thanks shadmar Quote Link to comment Share on other sites More sharing options...
YouGroove Posted August 10, 2014 Share Posted August 10, 2014 +1 It will be needed, even in Wireframe it's hard to snap and align other things as terrain is displayed. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted February 13, 2015 Share Posted February 13, 2015 I would need it, i don't see the wireframe of BSP to align perfecty the column squares to existing floor and roof boxes (it is faster in top view than navigating on 3D viewport for BSP manipulation) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
xtom Posted February 13, 2015 Share Posted February 13, 2015 Yeah I think we'll need it even more when vegetation is added. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 14, 2015 Share Posted February 14, 2015 yea hiding the terrain would be great. Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
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