SavageDogg38 Posted August 9, 2014 Share Posted August 9, 2014 Here I have added my own custom asset from Blender with a basic material and diffuse texture. It is a very basic house. In the beginning, you'll see only one instance of the object in the various editor view-ports; however, upon play testing, it will show up twice or even three times and although while in the general vicinity of one another, they are randomly scattered about each time in a different manner. Here is a video: https://www.youtube.com/watch?v=pxQ98SDdk9A You'll notice that upon demonstrating this possible bug, I possibly ran into another but will make a separate thread for that under "mouse grab bug." Thanks for your time and please let me know if this is perhaps a problem on my behalf so that I may correct it. If it is a bug, I just hope I can help in anyway I can and please feel free to ask me anything. If you require me to record anything else, just ask. thanks! Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660 Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 9, 2014 Share Posted August 9, 2014 Never seen something like that before. What kind of scripts are you running with? Does the house have a script? Have you altered the app.lua? What else is in your scene besides the terrain? Link to comment Share on other sites More sharing options...
macklebee Posted August 9, 2014 Share Posted August 9, 2014 Basically what Aggror is saying, give files so it can be tested. Videos are nice to demonstrate the problem but without a way for users or Josh to test, it makes it difficult to troubleshoot. Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
SavageDogg38 Posted August 9, 2014 Author Share Posted August 9, 2014 Thanks for the fast reply! In the scene is the house and terrain, one directional light, and a spot light. I made no additional scripts. the shader is a basic diffuse shader provided with the engine with the diffuse texture attached that is UVed with the house. I basically did the bare minimum because I just wanted to test how well it accepting custom assets so I just added those lights just for minimal lighting and the terrain to walk on and the the basic provided player prefab - no weapon attached. Please, let me know if I can provide anything else. If you need another video, let me know. I cannot promise I will be as quick to reply but I will do my best to get you anything you may need. Thanks again. Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660 Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 9, 2014 Share Posted August 9, 2014 Is it possible you can upload the house? You can also send it via PM if you want. Can you post a screenshot of the house in the model editor? Link to comment Share on other sites More sharing options...
SavageDogg38 Posted August 9, 2014 Author Share Posted August 9, 2014 Sure, I'll do all of the above. One sec... Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660 Link to comment Share on other sites More sharing options...
SavageDogg38 Posted August 9, 2014 Author Share Posted August 9, 2014 For the sake of bandwidth, I kept it to only what is needed but if you need more, let me know. Here is the model folder with the house and material and texture files. Also here is the Map file and blender files and original texture. Edit*** Never mind, even that was too big to upload... I was able to send it through chat though. Seems the limt is a bit higher there. If anybody else requires the files, send me a chat and I'll send them over. thanks! Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660 Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 9, 2014 Share Posted August 9, 2014 I just want to see the mdl file. You leave the texture and blender format away. You can post the map though. If you haven't used any custom script, I should have everything I need. Link to comment Share on other sites More sharing options...
macklebee Posted August 9, 2014 Share Posted August 9, 2014 The mdl file was fine. The map file showed two house models in the scene. If I had to guess, he had the model selected prior to trying to run the App.lua, so somehow he copied the model prior to running the scene. Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted August 9, 2014 Share Posted August 9, 2014 My first thought is to update your graphics drivers. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SavageDogg38 Posted August 10, 2014 Author Share Posted August 10, 2014 Driver is up-to-date. It hasn't reoccurred at all so I'm thinking it may have just been a fluke. Since restarting, it hasn't been an issue at all. Thanks all. Seems to all be well - except for the mouse deal but that's a separate issue, I'm sure. Thanks again! Both macklebee and aggror were able to confirm it must have been on my end. They got the files but could not recreate it even with my model so. Probably just something I did wrong. 1 Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660 Link to comment Share on other sites More sharing options...
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