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Mopuse Grab bug


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While demonstrating the possible Custom Assets Duplicate bug in "play" and "play debug", I ran into this issue where upon hitting any other key on my mouse other than the basic left and right buttons or mouse-wheel, it would after some time of looking around and with an inability to use the WASD keys, start spinning wildly out of control.

 

I was able to duplicate this bug by hitting any of the extra buttons on my Death Adder mouse and looking down or up to the extremes or by turning quickly enough. It would then lose the mouse by not constraining it to the center of the window yet still seemed to be tracking it, and then continually turn into the direction of the cursor resulting in the game spinning wildy in that direction. You'll notice I was even able to stop the spinning by centering the cursor.

 

Here is a video and plea feel free to ask if I can do anything else. Thanks!

 

 

http://youtu.be/aUlCdZIPU84

Running on:

 

Microsoft 8 64-bit

10 gigs RAM

Nvidia Geforce GTX 660

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Sorry, seems Youtube is taking its time processing that video. Here is the first instance it happened for those whom may have missed it.

 

https://www.youtube.com/watch?v=pxQ98SDdk9A

 

As I mentioned before, I have the full Indie version - no scripts - basic shader provided with engine - just the terrain, object, two lights.

Running on:

 

Microsoft 8 64-bit

10 gigs RAM

Nvidia Geforce GTX 660

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