macklebee Posted August 9, 2014 Share Posted August 9, 2014 Entity:GetCulled() appears to always return false. Lua example code: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitygetculled-r768 On a related note, SetOcclusionCullingMode() in the documents is listed as SetOcclusionMode. Also, in the script editor, SetOcclusionMode is highlighted but causes an error, whereas SetOcclusionCullingMode() is not highlighted and appears to work. Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted August 20, 2014 Share Posted August 20, 2014 THank you. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted August 20, 2014 Share Posted August 20, 2014 Technically, it's working. There's a directional light in the scene, therefore the object is rendered each frame at least once (for the shadow rendering). I'm adding a new parameter to specify a camera and will update the docs. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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