yozzer Posted August 10, 2014 Share Posted August 10, 2014 I'm not sure whats happened but I used to be able to see the object I created, but not anymore. Any suggestions please, thanks in advance. Link to comment Share on other sites More sharing options...
macklebee Posted August 10, 2014 Share Posted August 10, 2014 go to scene tab and look at that object's Appearance tab in the properties dialog. I suspect the material is set to invisible.mat or some effect material that makes it invisible. Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 10, 2014 Share Posted August 10, 2014 What material have you got selected when you created it? AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted August 10, 2014 Share Posted August 10, 2014 ah nice MG... i didnt realize that was a requirement as well... just selecting a material prior to creating the csg resolves it Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
shadmar Posted August 10, 2014 Share Posted August 10, 2014 Yes last used material is always used when creating new CSG, even if it was in another project. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
yozzer Posted August 10, 2014 Author Share Posted August 10, 2014 Thanks guys that did the trick, it was on a Maximo mat that I imported yesterday. The only thing now is that I have to change the material every time I create a new object otherwise it keeps selecting that same Maximo mat Link to comment Share on other sites More sharing options...
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