YouGroove Posted August 11, 2014 Share Posted August 11, 2014 - Smooth tool on some abrupt surfeac works like flatten instead of lowering the general height and smootyhing all - Sculpt terrain make riddles lines, seems like the inner circle is too pronounced ? It happens when you keep pressing sculpt than make fast movements from left top right for example. Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted August 20, 2014 Share Posted August 20, 2014 What GPU? Can you try creating a new project and see if the problem persists? It is possible it could be an outdated shader used for drawing terrain. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
TattieBoJangle Posted August 20, 2014 Share Posted August 20, 2014 I also find it impossible to make any sort of good terrain https://www.youtube.com/watch?v=N2U6MXmdS4w&feature=youtu.be Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
DerRidda Posted August 20, 2014 Share Posted August 20, 2014 I also find it impossible to make any sort of good terrain https://www.youtube.com/watch?v=N2U6MXmdS4w&feature=youtu.be This looks like me trying to iron. 1 Link to comment Share on other sites More sharing options...
Josh Posted August 20, 2014 Share Posted August 20, 2014 I'll check it out on AMD cards. Has been working without issue, but they might have changed something in a driver update. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
TattieBoJangle Posted August 20, 2014 Share Posted August 20, 2014 Thanks Josh i can confirm it does the same on my other AMD system using the latest drivers Display Driver ver. 14.10.1006 OpenCL Driver ver. 10.0.1348.5 Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 21, 2014 Share Posted August 21, 2014 It baffles me that a driver from a different video card factory can cause such a thing. Running an nvidia card myself and I don't have this problem. Link to comment Share on other sites More sharing options...
Guppy Posted August 21, 2014 Share Posted August 21, 2014 It baffles me that a driver from a different video card factory can cause such a thing. Running an nvidia card myself and I don't have this problem. Drivers is software, software have bugs - especially when the engineers try to cut corners in the name of benchmarks scores (=more sales) *shrug* System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Josh Posted August 21, 2014 Share Posted August 21, 2014 It can also be that sometimes ATI exposes mistakes that Nvidia hides away. Please try the following: In the Leadwerks asset browser, open the file "Shaders/Drawing/drawimage.shader". Select the vertex shader and find the following line of code: gl_Position = projectionmatrix * (drawmatrix * vec4(position[gl_VertexID]+offset, 0.0, 1.0)); Change it to this: gl_Position = projectionmatrix * (drawmatrix * vec4(position[gl_VertexID], 0.0, 1.0)); Save the file and tell me if that fixes the problem. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
TattieBoJangle Posted August 21, 2014 Share Posted August 21, 2014 Works like a charm Many thanks! Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
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