YouGroove Posted August 13, 2014 Share Posted August 13, 2014 Will LE3 users be able to publish to any support ? I mean for example for Windows users be able to publish to Linux also. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted August 13, 2014 Share Posted August 13, 2014 It's presently not set up exactly like that, but is pretty easy to do if you just copy the executable. Workshop games are always cross-platform. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted August 13, 2014 Share Posted August 13, 2014 It's presently not set up exactly like that, but is pretty easy to do if you just copy the executable. Where is that executable found in the Project folder? (I use Visual Studio.) Workshop games are always cross-platform. But this requires players to own Leadwerks and is Lua-only, correct? Quote Link to comment Share on other sites More sharing options...
Josh Posted August 13, 2014 Share Posted August 13, 2014 If you're using C++ you need to compile on each supported platform. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted August 13, 2014 Author Share Posted August 13, 2014 If you have Lua only and youe are using Windows can you publish a Linux version ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Ma-Shell Posted August 13, 2014 Share Posted August 13, 2014 Usually at the root of your project folder there is the windows-executable which has the ending ".exe" (e.g. if your project is called "test", this file should be "test.exe"). There should also be a file with the same name but without the extension (e.g. just "test"). This one is the Linux-executable, I guess. You only have to run this one instead of the ".exe". Quote Link to comment Share on other sites More sharing options...
Josh Posted August 13, 2014 Share Posted August 13, 2014 When you create a new Lua project, the Windows and Linux executable is added to the project. So if you zip that folder up, you have a cross-platform distributable game. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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