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OBM models into Leadwerks


Thirsty Panther
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Has anyone used the Arteria OBM models? How did you import them into Leadwerks?

 

Directly importing into the model editor doesn't bring the textures or animations. Also the editor has no option for changing the models attire.

 

I've tried Blender but I lose the animations and sometimes the texture when I export. I must admit I'm a total noob when it comes to Blender so it may well me that is the problem.

 

Any help would be greatly appreciated.

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In Blender select your character model only (not the armature).

Choose export to FBX, put same options as imae and it should work , It's Blender 2.71 FBX example export.

(For texture i suggest you to manually import them and make yourself the materials if you have many packs of textures).

post-3271-0-63142800-1407926668_thumb.jpg

Stop toying and make games

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  • 2 weeks later...

Not sure. Do you mean in Leadworks?

 

The original models have with them 50 animations ( running,shooting etc). They are also a combination of characters "stacked" on top of each other. You remove the bits you don't want leaving the character that you need. So to do this I load them into Blender but it seems to lose the animations in this process. The characters have no bones.

 

The models come in different file formats, I'm trying FBX. Collada a crashes Blender. It also comes with a unity package. So my next step will be to use that and see if I can get the models and animation into Leadwerks that way.

 

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Wow this is getting confusing. Now I need a shader!

 

I thought if I bought ready-made models already animated I could just drop them into my scene and it would same me time.

 

Thanks Guppy, I searched about animated shaders and found this thread

 

http://www.leadwerks.com/werkspace/topic/8139-importing-models-with-animation/

 

I check this out when I have time.

 

Cheers for the help.

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The single characters from arteria are easier to handle.You DO need animation shader though.

I load my characters into ultimate unwrap and save them as gmf files (as in le2) then change the extension to mdl.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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