Thirsty Panther Posted August 13, 2014 Share Posted August 13, 2014 Has anyone used the Arteria OBM models? How did you import them into Leadwerks? Directly importing into the model editor doesn't bring the textures or animations. Also the editor has no option for changing the models attire. I've tried Blender but I lose the animations and sometimes the texture when I export. I must admit I'm a total noob when it comes to Blender so it may well me that is the problem. Any help would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted August 13, 2014 Share Posted August 13, 2014 In Blender select your character model only (not the armature). Choose export to FBX, put same options as imae and it should work , It's Blender 2.71 FBX example export. (For texture i suggest you to manually import them and make yourself the materials if you have many packs of textures). Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Thirsty Panther Posted August 13, 2014 Author Share Posted August 13, 2014 Thanks for the quick reply YG. I'll give this a try. I never thought of importing the textures separately. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted August 24, 2014 Author Share Posted August 24, 2014 Update: YG settings worked. Importing the textures manually into Leadwerks has fixed the texture problem. I still have no animations. I think the problem lies with importing my model into Blender rather than importing into Leadwerks. Back to google. Quote Link to comment Share on other sites More sharing options...
Guppy Posted August 24, 2014 Share Posted August 24, 2014 Using animated shader? Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Thirsty Panther Posted August 24, 2014 Author Share Posted August 24, 2014 Not sure. Do you mean in Leadworks? The original models have with them 50 animations ( running,shooting etc). They are also a combination of characters "stacked" on top of each other. You remove the bits you don't want leaving the character that you need. So to do this I load them into Blender but it seems to lose the animations in this process. The characters have no bones. The models come in different file formats, I'm trying FBX. Collada a crashes Blender. It also comes with a unity package. So my next step will be to use that and see if I can get the models and animation into Leadwerks that way. Quote Link to comment Share on other sites More sharing options...
Guppy Posted August 24, 2014 Share Posted August 24, 2014 The shader needs to be the animated one (there are several) and yes I mean in Leadwerks Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Thirsty Panther Posted August 24, 2014 Author Share Posted August 24, 2014 Wow this is getting confusing. Now I need a shader! I thought if I bought ready-made models already animated I could just drop them into my scene and it would same me time. Thanks Guppy, I searched about animated shaders and found this thread http://www.leadwerks.com/werkspace/topic/8139-importing-models-with-animation/ I check this out when I have time. Cheers for the help. Quote Link to comment Share on other sites More sharing options...
cassius Posted August 24, 2014 Share Posted August 24, 2014 The single characters from arteria are easier to handle.You DO need animation shader though. I load my characters into ultimate unwrap and save them as gmf files (as in le2) then change the extension to mdl. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
macklebee Posted August 24, 2014 Share Posted August 24, 2014 I load my characters into ultimate unwrap and save them as gmf files (as in le2) then change the extension to mdl. Just a fyi, uu3d does have an updated plugin for Leadwerks that saves to mdl. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
cassius Posted August 24, 2014 Share Posted August 24, 2014 Thanks for reminding me mack. I had forgotten I had that plugin. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Thirsty Panther Posted August 24, 2014 Author Share Posted August 24, 2014 The single characters from arteria are easier to handle. I'm learning that now. The OMB models were on sale and I couldn't resist. Multiple characters, lots of animation for $16. Just a fyi, uu3d does have an updated plugin for Leadwerks that saves to mdl. I'll have a look at this as well. Thanks. Quote Link to comment Share on other sites More sharing options...
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