SavageDogg38 Posted August 16, 2014 Share Posted August 16, 2014 I remembered in Unreal engine I was able to make a game in a terrain by deleting a few polygons, basically punching a hole in the terrain mesh. Is this possible in Leadwerks without doing any coding? Quote Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660 Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 16, 2014 Share Posted August 16, 2014 Invisibility patches are not yet available. 1 Quote Link to comment Share on other sites More sharing options...
SavageDogg38 Posted August 16, 2014 Author Share Posted August 16, 2014 You seem to have a video up demonstrated their use at one time. What happened to them? Quote Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660 Link to comment Share on other sites More sharing options...
shadmar Posted August 16, 2014 Share Posted August 16, 2014 Leadwerks 2 had them. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
SavageDogg38 Posted August 18, 2014 Author Share Posted August 18, 2014 I was reading up on the terrain. I'm thinking maybe it isn't possible with mega-textures, or perhaps they just haven't implemented it yet with the new terrain system. Quote Running on: Microsoft 8 64-bit 10 gigs RAM Nvidia Geforce GTX 660 Link to comment Share on other sites More sharing options...
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