josk Posted August 17, 2014 Share Posted August 17, 2014 The range of a directional light to cast shadows is not very far, light range does not seem to have an effect. I think I remember having this issue before. Any ideas? Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
macklebee Posted August 17, 2014 Share Posted August 17, 2014 In LE2, there were a number of things that affected shadows EntityShadowRange - which set how far away from the camera the entity would cast a shadow SetShadowDistance - which set the distances where the shadow resolution changed for a directional light However, I do not see either EntityShadowRange or SetShadowDistance equivalent commands exposed to LE3's lua. I do not know if they exist in the c++ verision. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
josk Posted August 18, 2014 Author Share Posted August 18, 2014 There is a previous thread about this, could be a bug. http://www.leadwerks.com/werkspace/topic/8235-sun-shadow-distance-increase/page__hl__directional%20light#entry64386 Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
shadmar Posted August 18, 2014 Share Posted August 18, 2014 I got hacks wich doubles the range (and might create artifacts), but try setting lightning quality first to high and see if it's enough. You can set it in the editor : Tools->Options Video or by code : self.world:SetLightQuality(int) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
josk Posted August 19, 2014 Author Share Posted August 19, 2014 No luck with that, I think its just a bug tat will have to wait to be fixed. Thanks. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
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