Vote: Requested Features and Improvements
Requested Features and Improvements
79 members have voted
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1. What is the most important thing Leadwerks needs right now?
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Additional and corrected/updated documentation, examples and/or tutorials11
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Bugs: concentrate on fixing existing bugs3
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Character controller and navigation: multi-size collision support, automatic obstacle navigation like climbing walls and ladders, 2D support4
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Editor: better controls/interface/keyboard shortcuts, custom folders for scene list, scene camera preview5
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Editor: CSG tools6
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Editor: plugin system/widgets (with possible Editor rewrite)3
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File formats: additional 3d, heightmap and sound support0
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GUI editor, functions and documentation4
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Integration: Substance Designer and/or other programs1
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Lua: expose commands, editor enhancements such as intellisense, auto tab, key shortcuts1
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Models and textures: more Leadwerks-ready animated characters, buildings, nature, props, textures, etc.1
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Networking: built-in with automatic server/client synchronization6
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Physics: vehicle, cloth/hair, additional command support4
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Project management: new and updated projects with option to exclude sample/template files, publishing with package compression and encryption1
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Scenes: speed optimizations, vegetation painter, invisibility patch, infinite terrain, decals, LODs18
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Shaders: visual shader editor1
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Visual effects: HDR, SSAO, global illumination, reflection, motion blur, atmosphere, color grading1
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Water: ocean, lake, puddle, river, stream, buoyancy9
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2. What is the second most important thing Leadwerks needs right now?
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Additional and corrected/updated documentation, examples and/or tutorials4
-
Bugs: concentrate on fixing existing bugs10
-
Character controller and navigation: multi-size collision support, automatic obstacle navigation like climbing walls and ladders, 2D support4
-
Editor: better controls/interface/keyboard shortcuts, custom folders for scene list, scene camera preview2
-
Editor: CSG tools5
-
Editor: plugin system/widgets (with possible Editor rewrite)2
-
File formats: additional 3d, heightmap and sound support2
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GUI editor, functions and documentation9
-
Integration: Substance Designer and/or other programs0
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Lua: expose commands, editor enhancements such as intellisense, auto tab, key shortcuts0
-
Models and textures: more Leadwerks-ready animated characters, buildings, nature, props, textures, etc.1
-
Networking: built-in with automatic server/client synchronization7
-
Physics: vehicle, cloth/hair, additional command support2
-
Project management: new and updated projects with option to exclude sample/template files, publishing with package compression and encryption3
-
Scenes: speed optimizations, vegetation painter, invisibility patch, infinite terrain, decals, LODs11
-
Shaders: visual shader editor2
-
Visual effects: HDR, SSAO, global illumination, reflection, motion blur, atmosphere, color grading7
-
Water: ocean, lake, puddle, river, stream, buoyancy8
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3. What is the third most important thing Leadwerks needs right now?
-
Additional and corrected/updated documentation, examples and/or tutorials2
-
Bugs: concentrate on fixing existing bugs4
-
Character controller and navigation: multi-size collision support, automatic obstacle navigation like climbing walls and ladders, 2D support5
-
Editor: better controls/interface/keyboard shortcuts, custom folders for scene list, scene camera preview3
-
Editor: CSG tools5
-
Editor: plugin system/widgets (with possible Editor rewrite)1
-
File formats: additional 3d, heightmap and sound support0
-
GUI editor, functions and documentation8
-
Integration: Substance Designer and/or other programs2
-
Lua: expose commands, editor enhancements such as intellisense, auto tab, key shortcuts4
-
Models and textures: more Leadwerks-ready animated characters, buildings, nature, props, textures, etc.1
-
Networking: built-in with automatic server/client synchronization2
-
Physics: vehicle, cloth/hair, additional command support2
-
Project management: new and updated projects with option to exclude sample/template files, publishing with package compression and encryption3
-
Scenes: speed optimizations, vegetation painter, invisibility patch, infinite terrain, decals, LODs11
-
Shaders: visual shader editor3
-
Visual effects: HDR, SSAO, global illumination, reflection, motion blur, atmosphere, color grading6
-
Water: ocean, lake, puddle, river, stream, buoyancy17
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