Imchasinyou Posted August 18, 2014 Share Posted August 18, 2014 Since I have troubles importing characters and setting up their animations, is there some one that could build a script or something similar where as yu could import a new character, assign their animations via boxes just like some of the scripts have boxes in the editor where you can assign colors and textures. The style i was thinking of was the health bar tutorial I just completed by Aggror. I learned a little by doing this one but what stood out for me was the creation of those boxes. Ive looked for a simple tut that explains it clearly for me but havnt gotten there as of yet. Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
TattieBoJangle Posted August 20, 2014 Share Posted August 20, 2014 I would also like this as i have lots of characters with no script i have the animation lists any way coperqube has a good example of this you import the character and it lets you create the animation name and insert the frame range. http://s29.postimg.org/4us58evs7/Untitled_2.jpg TPOSE,0,3 NPcUseObject,4,42 Walk,1429,1529 NPcDissapointed,1530,1634 NPcBoring,1635,1759 NPcExplanation,1760,1804 NPcPointingA,1805,1864 NPcLookingAround,1865,2040 NPcConversationShort,2041,2085 NPcNPcUseObject,2086,2124 NPcSitDown,2125,2150 NPcStandFromSitting,2151,2176 NPcDyingA,2177,2241 NPcDyingB,2242,2280 NPcRun,2281,2302 NPcSneaking,2303,2352 NPcHitFromBack,2353,2387 NPcHitFromFront,2388,2422 NPcHitFromLeft,2423,2457 NPcHitFromRight,2458,2492 NPcAnger,2493,2541 NPcDrinking,2542,2640 NPcMovingLeft,2641,2659 NPcMovingRight,2660,2679 NPcSalute,2680,2739 NPcSayNo,2740,2788 NPcThinking,2789,2856 NPcNotSure,2857,2927 NPcTracking,2928,3101 NPcWarning,3102,3161 NPcYawn,3162,3246 NPcTyping,3247,3305 Quote Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
codeape Posted August 21, 2014 Share Posted August 21, 2014 Well check this video: Leadwerks Animation Pipeline Improvements http://www.leadwerks.com/werkspace/blog/1/entry-1256-animation-pipeline-improvements/ It is probably what you want. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 21, 2014 Share Posted August 21, 2014 I would also like this as i have lots of characters with no script i have the animation lists any way coperqube has a good example of this you import the character and it lets you create the animation name and insert the frame range. Which is exactly what you can do in leadwerks model editor .... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
TattieBoJangle Posted August 21, 2014 Share Posted August 21, 2014 I feel a bit stupid now thanks guys Quote Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
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