Leon Posted August 19, 2014 Share Posted August 19, 2014 Hi I'm making the saturn tutorial from Aggror (great and thanks) and now in chapter 8 I'm creating the turret script ..but I noticed that the turrent shoot me at ever distance even if the player is back to an objest so theorically out of the line of sight of the turret... is there a way I can simulate the line of sight of the turret and of enemies in general another question is that I cannot boost the rate of fire of my turret even if i change the rate of fire value in the script question number 3 I'm using the turret from workshop but i noticed that the turrent has not collsion and even if I choose every collsio type and even fit shape the turret remain without collsion with the player thanks in advance,, leon Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 19, 2014 Share Posted August 19, 2014 If you continue the tutorials, you will notice that this is something that is going to be solved. As for the collision: When you turn on physics view, what do you see? What kind of behavior do you expect from the turret. 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted August 19, 2014 Share Posted August 19, 2014 Very cool Jorn Quote Link to comment Share on other sites More sharing options...
Leon Posted August 20, 2014 Author Share Posted August 20, 2014 are you refferring to raycast?? Quote Link to comment Share on other sites More sharing options...
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