DerRidda Posted August 21, 2014 Share Posted August 21, 2014 Currently, the only way to change the size of a mesh is to mouse it into shape or use the scale values. Mousing is a bit inaccurate and cumbersome and the scale values are, well, just scaling the mesh proportional to its original size. I think an actual field for absolute size in grid units is a no-brainer to add. It would make it so much easier to shape meshes according to the real world dimensions of the thing it represents. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted August 21, 2014 Share Posted August 21, 2014 You can also use Resize in the Model Editor to specify an exact height. Quote Link to comment Share on other sites More sharing options...
DerRidda Posted August 21, 2014 Author Share Posted August 21, 2014 But that doesn't really work with level geometry. Quote Link to comment Share on other sites More sharing options...
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