Calimaw Posted February 1, 2010 Share Posted February 1, 2010 Hey, I purchased LW back in 2009, and have not upgraded to 2.3. I've followed the "Setting up BlitzMax" instructions, and have created a new project folder in MyDocuments. The project folder contains my <sample>.bmx file with OpenAL32.dll, newton.dll, and a folder called "Shaders" which is the shaders.pak content unpacked directly into that folder. The code is a direct copy of one of the tutorials examples, as follows: Framework Leadwerks.Engine RegisterAbstractPath AppDir Graphics 1024,768 CreateWorld CreateCamera While Not KeyHit(KEY_ESCAPE) RenderWorld DrawText "Hello World!",0,0 Flip Wend End ...the problem I'm having is that I run into an error, as shown: ...any idea what I did wrong? Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 1, 2010 Share Posted February 1, 2010 the code works just fine for me... did you copy the BMAX mod folder from the LE SDK directory into the Blitzmax mod folder? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Calimaw Posted February 1, 2010 Author Share Posted February 1, 2010 Yea, I did do that. I'm new to BlitzMax as well, so perhaps build options are not correct, or something along those lines? In addition, my system uses another partition for my Users folder, which My Documents is in. But I made a quick test to check if it resolves AppDir to the correct location and drive, which it does. brl.mod gman.mod koriolis.mod leadwerks.mod maxgui.mod pub.mod are inside of D:\Program Files\BlitzMaxDemo\mod. Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 1, 2010 Share Posted February 1, 2010 hmmm... will LE work inside the demo version of Bmax? Ive never tried it... do you not have licensed version of bmax? perhaps Josh can say if the bmax demo will work with LE... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 1, 2010 Share Posted February 1, 2010 LE work inside the demo version of Bmax? Not as far as I know because it won't import the modules I thought Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Calimaw Posted February 1, 2010 Author Share Posted February 1, 2010 If some one could download the trial and test for me I'd appreciate it. The problem is I'm new to BM, and I really wanted to just try it out before a commitment. I could use CPP as soon as I could use BM, but my focus is more towards game development than anything else (hence using a game developing specific language). Sorry for my short-comings as well, I'm a sound designer by trade, not a programmer (but some times youre better off doing it yourself, they say) Give me a heads up if you find anything else out, appreciate the responses thus far. Quote Link to comment Share on other sites More sharing options...
Josh Posted February 2, 2010 Share Posted February 2, 2010 The engine requires a relatively recent version of BlitzMax (I think 1.32+?). Does the BlitzMax demo have a version? I would not be surprised if it was older, or does not completely support custom modules. Maybe the brl.map module is missing from the demo. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Calimaw Posted February 2, 2010 Author Share Posted February 2, 2010 The version is 1.37, there is a brl.mod folder in the BlitzMaxDemo\mod folder, which has a brl.mod\map.mod folder, which contains 8 files, debug/release versions, each of which is either mt or not. I have also followed the PDF tutorial for BlitzMax provided by my version of the SDK to the letter, and used its' example, with the same error occuring. I have tried combinations of build modes as well. Just to make sure I also set the project path manually instead of using AppDir, also with no luck. Would any one require specific information I can give you to better see a possible problem? Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 2, 2010 Share Posted February 2, 2010 offhand, i would assume the demo doesn't support custom modules? you should post this question in the bmax forums and ask if the demo supports using 3rd party modules or not... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Calimaw Posted February 2, 2010 Author Share Posted February 2, 2010 Alright, I'll give it a shot there. You'd think they'd tell you straight up. " Features: BlitzMax compiler, core BlitzMax modules, Max2D graphics module, IDE, debugger, sample code and documentation. Source code for all modules included. " " ... core BlitzMax modules,... ", almost comes off as an exclusive statement doesn't it! Quote Link to comment Share on other sites More sharing options...
Calimaw Posted February 2, 2010 Author Share Posted February 2, 2010 Well, as I said I'm a novice, so maybe this will get you some laughs. I had to add Import brl.map to the example code. Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 2, 2010 Share Posted February 2, 2010 ah interesting... hmmm... must be something different in the demo version that would require that... you don't have to do that in the licensed version... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Calimaw Posted February 2, 2010 Author Share Posted February 2, 2010 That's odd, I thought perhaps you did, and people were just assuming I had done so. If, in my case, I had to do that, then I suspect I'd have to do that for many things to utilize them. Will test this theory. I appreciate the attention given to my problem, thanks a bunch Quote Link to comment Share on other sites More sharing options...
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