Guppy Posted August 21, 2014 Share Posted August 21, 2014 If the player has the autopistol prefab attached exiting the game will cause a segfault ( this isn't visible when running from the LE editor, you need to run from cmd line or codeblocks as the LE editor hides the output ) System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Josh Posted August 21, 2014 Share Posted August 21, 2014 I am unable to produce this error. I also just put out a full update this morning, which includes a new C++ lib. Please test this and if you have any problems tell me how to produce the error. Thanks. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Guppy Posted August 21, 2014 Author Share Posted August 21, 2014 Missed the update due to always using the desktop icon - but even so that didn't fix the problem. When not seg faulting the last lines area "OpenAL: AL_INVALID_OPERATION AL lib: ReleaseALC: 1 device not closed" Might be related? Anyway steps to reproduce; Create new C++ project Open up the start.map Add FPScontroler prefab Comment line 35-36 in App.cpp Compile Run the game from code::blocks Now at this point the game runs and doesn't segfault Add the weapon prefab Save the map Run the game from code::blocks Hit ESC or ALT+F4 to end the game And there is the the segfault. I just did the above steps again to confirm If you still cannot reproduce it would the coredump help? System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Josh Posted August 21, 2014 Share Posted August 21, 2014 It was fixed but the new lib isn't out there yet. I know what this is. Thanks, it should work perfectly tomorrow morning. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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