MoustafaChamli Posted August 22, 2014 Share Posted August 22, 2014 When I apply a material to one of the imported models, the models stop being displayed in the Textured+Lighting render mode. I've tried this on my own machine and one of my colleague's, and the issue is reproducible. Additionally, it would seem any characters that have a face rig get deformed when in Textured+Lightning render. Is threre any reason why this might happen? Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 22, 2014 Share Posted August 22, 2014 Is it any material or a specific material that causes this for you? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MoustafaChamli Posted August 25, 2014 Author Share Posted August 25, 2014 It's any material. Quote Link to comment Share on other sites More sharing options...
MoustafaChamli Posted August 28, 2014 Author Share Posted August 28, 2014 More information: I'm using Blender's ASCII-based FBX exporter, as the Blender exporter and the FBX binary exporter don't seem to produce usable results with my setup. This might have something to do with the issue I'm seeing. Quote Link to comment Share on other sites More sharing options...
shadmar Posted August 28, 2014 Share Posted August 28, 2014 Have you tried : http://www.leadwerks.com/werkspace/topic/10246-official-leadwerks-exporter-for-blender/ Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
MoustafaChamli Posted August 31, 2014 Author Share Posted August 31, 2014 Exporting with the Blender Exporter seems to ignore the embedded animations, even when I select the rig on export. Quote Link to comment Share on other sites More sharing options...
MoustafaChamli Posted September 3, 2014 Author Share Posted September 3, 2014 Correction: The Leadwerks exporter does get the animations. From what I can tell, the model exports just fine. It's the moment any textures are applied, whether they were the correct ones we made, or ones available from the engine, bits of the character would fail to display, or the face will distort. Here'a screenshot with lighting enabled: http://studioslune.com/wp-content/uploads/2014/09/screenshot14.jpg Here's one without: http://studioslune.com/wp-content/uploads/2014/09/screenshot15.jpg Any ideas? Quote Link to comment Share on other sites More sharing options...
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