afecelis Posted August 24, 2014 Share Posted August 24, 2014 Hi Josh, I've been running into a lot of issues lately with Visual Studio Express; Installations become corrupted very easily, and if you need to install previous versions to 2013, one installation breaks the other so you end up in an endless loop of uninstalling-reinstalling with lots of remnants on the system that in the end make the programs impossible to install. Would it be possible when creating a new C++ project to have a Codeblocks+Mingw template (as in Linux)? This would also make the projects cross-compatible, and I don't know how much .net-dependent do projects become when using MS Visual Studio. Wouldn't it be better to keep them as C++/clean as possible? Let me know if it's viable. regards, Alvaro 2 Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Josh Posted August 24, 2014 Share Posted August 24, 2014 With a few adjustments, the Code::Blocks project should also run on Windows, but I don't have any plans for this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
faiza Posted October 23, 2014 Share Posted October 23, 2014 this is very good post Quote Join online microsoft study guide - braindumps.com We offer up-to-dated VMWARE latest resource Albany State University We offer up-to-dated University of Oxford dumps exam by using Principia College Link to comment Share on other sites More sharing options...
Josh Posted October 23, 2014 Share Posted October 23, 2014 This actually won't work, since the Windows library is compiled with the Microsoft C++ compiler. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
arnzzz Posted February 27, 2015 Share Posted February 27, 2015 I think making a CodeBlocks project for windows is a fantastic idea. 2 Quote Link to comment Share on other sites More sharing options...
cassius Posted February 27, 2015 Share Posted February 27, 2015 In le 2 code::blocks compiled and ran my game in half the time of vs. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
BES Posted February 28, 2015 Share Posted February 28, 2015 I think the multiple language options in LE2 was a very good feature(LEBuilder).. and the ability to use code::blocks... BlitzMax C++ C++(VS2008) C# LEO LUA VC.net it would be nice if those options were back... Also even Xamarin Studio or MonoDevelop(stand alone) compiles stuff faster than Visual Studio ...and they are cross platform..any compiler should be an option to use...without causing problems.. 2 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Roland Posted February 28, 2015 Share Posted February 28, 2015 I will give it a try. So far this is the problem showing up DEFINE_CALLBACK( VolumeHasChanged_t, k_iSteamMusicCallbacks + 2 ) CALLBACK_MEMBER( 0, float, m_flNewVolume ) END_DEFINE_CALLBACK_1() isteammusic.h|62|error: no matching function for call to 'VolumeHasChanged_t::GetMemberVar_0(uint32&, uint32&, uint32&, const char**&, const char**&)'| isteammusic.h|62|note: candidate is:| isteammusic.h|61|note: static void VolumeHasChanged_t::GetMemberVar_0(unsigned int&, unsigned int&, uint32&, const char**, const char**)| isteammusic.h|61|note: no known conversion for argument 1 from 'uint32 {aka long unsigned int}' to 'unsigned int&'| Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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