wh1sp3r Posted February 2, 2010 Share Posted February 2, 2010 I would like to ask, if i can set 0.5 meters per tile ? or 0.25 m per tile ? Now, working on deformation of terrain and it does not look good with 1 meter per tile. Is it possible to use these sizes ? I can walkaround it by scale object but .. you know :-) graphic artist is usually modelling in real sizes. Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Canardia Posted February 2, 2010 Share Posted February 2, 2010 You need to do smooth deform, it will look ugly in any resolution if you move single vertices only. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 2, 2010 Author Share Posted February 2, 2010 yeah, of course i will smooth it but when tile is 1 meter, i can't make detailed small hole Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Canardia Posted February 2, 2010 Share Posted February 2, 2010 You can use meshes in addition to terrain deforming. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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