Einlander Posted August 30, 2014 Share Posted August 30, 2014 I just found that if you rotate a box csg, the shadow continues to use a backface culled version instead of updating it. Link to comment Share on other sites More sharing options...
macklebee Posted August 30, 2014 Share Posted August 30, 2014 read this post: http://www.leadwerks.com/werkspace/topic/10082-is-this-a-shadow-normal-behavior/page__hl__shadow Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Einlander Posted August 30, 2014 Author Share Posted August 30, 2014 So I read that thread. I honestly do not mean to be rude and offensive, but that was the crappiest "solution" to an actual bug. So basically it's telling me that when I create an object with a CSG and attempt to manipulate it in ANY way that the numerous bugs that occur is the engine working as intended. This brings me to a complaint I have made before concerning csg's in Leadwerks. What's the point of even having csg's in the first place if the ultimate solution it to model it in a 3d modeler and import it? If that's the case then almost any engine would do. Not counting the fact that there are so many undocumented commands and features, we now have to contend with the engines working process design. This COMPLETELY AND TOTALLY foobars my game. I have buildings building dynamically generated in game and rotated in place. I can not have a building just appear with no shadows, or misplaced shadows. This is game breaking and needs to be dealt with. I seriously do not mean to be rude. I don't want to even say any of this, but I simply can not believe I read what I read, nor can I allow myself to go any farther making my game while the numerous csg bugs persist. Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 30, 2014 Share Posted August 30, 2014 Well according to Josh this is not a bug but how it is supposed to work. Anyhow I agree with einlander that, even if it is supposed to work like this, it is odd. If you really a lot on CSG this can be quite an issue. Link to comment Share on other sites More sharing options...
Josh Posted September 6, 2014 Share Posted September 6, 2014 Oh, I did not realize this was happening in the editor. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Einlander Posted September 6, 2014 Author Share Posted September 6, 2014 It happens in game too. even with a script attached to it. Link to comment Share on other sites More sharing options...
Josh Posted September 6, 2014 Share Posted September 6, 2014 Okay, easy fix. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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