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Jumping on terrain


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This is a known problem. We're doing terrain collisions correctly now but there is a bug in the convex cast AABB detection so some collisions are being missed. This has been reported to the author of the physics library and is being looked at.

 

I can't comment on your other issue without additional information. It generally isn't a good idea to mix different reports in one topic because it's easy for me to close something without realizing it contained other info.

My job is to make tools you love, with the features you want, and performance you can't live without.

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