Paul Thomas Posted February 3, 2010 Share Posted February 3, 2010 How does one get the scale of a model? EntityScale just returns 1, 1, 1. Using GetEntityAABB isn't accurate enough and I doubt I should use that to get the scale of a model. Quote Link to comment Share on other sites More sharing options...
Niosop Posted February 3, 2010 Share Posted February 3, 2010 From what I've seen, in LE scale should pretty much always be 1,1,1 because rescaling an object doesn't rescale it's physics. So, scale it appropriately before importing it. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Paul Thomas Posted February 3, 2010 Author Share Posted February 3, 2010 Yeah, started to think about that. However, I just wanted the scale for the dimensional information. I wanted to make arrows around a model/object which will represent x/y/z and figured I'd use the scale to position the arrows correctly. I started using aabb for this, so for it's working ok. At the moment I'm not sure how everything will react when the object is rotated. Quote Link to comment Share on other sites More sharing options...
Paul Thomas Posted February 3, 2010 Author Share Posted February 3, 2010 And here it is: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.