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Directional Light and Model Editor Bug


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Both my directional lights (in the editor) and model editor (when selecting new materials for a model) are behaving strangely. The video shows more.

I am using Leadwerks Indie Edition and am in the beta. This started happening after the recent character physics update.

 

video link -- https://www.youtube.com/watch?v=eECOdrdEAvA&feature=youtu.be

 

 

edit-- I just noticed that when leadwerks starts up the log says this -

 

"Initializing OpenGL4 graphics driver...

OpenGL version 440

GLSL version 440

Device: GeForce GT 630M/PCIe/SSE2

OpenGL version 410

GLSL version 410"

 

Why does it change the OpenGl and GLSL version? Is that intended?

Check out my game Rogue Snowboarding- 

https://haydenmango.itch.io/roguesnowboarding

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I just checked and I already have the latest drivers.

 

Other weird behavior -

When I start up Leadwerks I frequently get Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT and then leadwerks closes on me.

Everytime I import something a .meta for the imported file is also created.

Sometimes after using Leadwerks for a while it will become unresponsive and then I have to close it.

 

I know this is a lot of different issues but they all started happening all at once which makes me think that these issues may have come from one bug.

Check out my game Rogue Snowboarding- 

https://haydenmango.itch.io/roguesnowboarding

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Unfortunately I cannot produce this behavior with any Nvidia card. If you would like I will try your project out and see what happens.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I actually experienced this when I loaded another very large map. I think the GPU just doesn't like these huge shadow maps and is running out of memory. I capped the max size to 16384 * 2048 and the lighting seems to work now.

 

Regarding your map loading issue, that is a separate discussion.

My job is to make tools you love, with the features you want, and performance you can't live without.

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