Haydenmango Posted September 4, 2014 Share Posted September 4, 2014 Both my directional lights (in the editor) and model editor (when selecting new materials for a model) are behaving strangely. The video shows more. I am using Leadwerks Indie Edition and am in the beta. This started happening after the recent character physics update. video link -- https://www.youtube.com/watch?v=eECOdrdEAvA&feature=youtu.be edit-- I just noticed that when leadwerks starts up the log says this - "Initializing OpenGL4 graphics driver... OpenGL version 440 GLSL version 440 Device: GeForce GT 630M/PCIe/SSE2 OpenGL version 410 GLSL version 410" Why does it change the OpenGl and GLSL version? Is that intended? Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Josh Posted September 4, 2014 Share Posted September 4, 2014 The shaders have no changed. Can you install the latest drivers for your card? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted September 5, 2014 Author Share Posted September 5, 2014 I just checked and I already have the latest drivers. Other weird behavior - When I start up Leadwerks I frequently get Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT and then leadwerks closes on me. Everytime I import something a .meta for the imported file is also created. Sometimes after using Leadwerks for a while it will become unresponsive and then I have to close it. I know this is a lot of different issues but they all started happening all at once which makes me think that these issues may have come from one bug. Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Josh Posted September 5, 2014 Share Posted September 5, 2014 Maybe turn down the light quality setting? Your GPU might not be able to handle the larger textures. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted September 5, 2014 Author Share Posted September 5, 2014 Well as of this morning I am no longer able to open my project. It crashes with Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT right after loading everything. Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Josh Posted September 5, 2014 Share Posted September 5, 2014 Unfortunately I cannot produce this behavior with any Nvidia card. If you would like I will try your project out and see what happens. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted September 5, 2014 Author Share Posted September 5, 2014 Waiting for it to upload then I'll send you a PM. --edit PM sent Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Josh Posted September 5, 2014 Share Posted September 5, 2014 I actually experienced this when I loaded another very large map. I think the GPU just doesn't like these huge shadow maps and is running out of memory. I capped the max size to 16384 * 2048 and the lighting seems to work now. Regarding your map loading issue, that is a separate discussion. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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