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Loading Zones VS 1 Large Map With No Loading Zones


Defranco
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Good day,

 

I'm wondering what the best option is currently for Leadwerks in regards to "changing zones:.

 

For me, it's not a issue creating 1 gigantic world game map, but can the engine handle it even if its properly optimized?

 

Or, should I be creating 15 or so different smaller maps and link them together using loading screens.

 

 

 

My game will implement 2 player optional co-op.

My game will require changing zones a lot for quests.

My game will use an inventory/item-pickup system

 

So I'll need to implement a save state script for each time a player zones/re-zones and stuff so it keeps the characters progress.

 

Either that or I can just use 1 large world?

 

 

What are your thoughts with Leadwerks current progression abilities?

 

 

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