whiterabbit Posted September 8, 2014 Share Posted September 8, 2014 I haven't tried these functions myself, I was just browsing the documentation when I came across them and was hoping someone could clarify. The Steamworks class seems to provide functions for working with game controllers and I assume you have to initialize Steamworks for it to work. If distributing your game outside of Steam does this mean you can't access the controllers? Or do I have it wrong and you can access the controller functions without initializing it? EDIT: Well, that page says it itself "Note: Steamworks must be initialized before using the Steam Controller functions." So, is there a way to access joysticks/controllers (from Lua?) without Steamworks? MORE EDIT: After looking at this I realise I might have misunderstood, Steamworks functions are only for working with actual Steam Controller... I jumped the gun and assumed it was any kind of controller. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 8, 2014 Share Posted September 8, 2014 That's correct. We presently do not support Xbox controllers (although it's easy to use in C++(. The controller API is for the actual Steam controller. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
whiterabbit Posted September 8, 2014 Author Share Posted September 8, 2014 Ah ok, thanks for the info. No idea how I managed to post this in Game Art. Oops. Quote Link to comment Share on other sites More sharing options...
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