Gard Posted February 3, 2010 Share Posted February 3, 2010 Hello to all .. I'm having a big problem. I wonder, how can I do something like this image: I am currently testing various engines, and downloaded the version of the Evaluation Kit 2.3. In the project I want to develop, I use a lot of these types of landslide. Is there a way to create it, own terrain on the engine? Or do I have to create a separate mesh? How can I do? Thanks to all... Quote Link to comment Share on other sites More sharing options...
ESP Posted February 3, 2010 Share Posted February 3, 2010 I see no image... Robin Quote Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS Link to comment Share on other sites More sharing options...
Canardia Posted February 3, 2010 Share Posted February 3, 2010 You could for example make a big mesh, which has a convex physics body, and then scroll the texture while the physics body moves, so that the texture slides "faster" than the actual body. Also make the mesh go inside the terrain, so that there are no gaps: Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Michael Betke Posted February 3, 2010 Share Posted February 3, 2010 I think you can do dynamic land slides with some rock models and using the physic engine in LE. I make static ones in 3dmax with some rock models and use Reactor (physics in 3dmax) to drop them on a mesh. Same applies to all kind of rubble. It's quite easy. EDIT: The big slide on your shot could be done with a terrain texture. The road would look like its under the terrain and can be covered with some bigger rocks. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Gard Posted February 3, 2010 Author Share Posted February 3, 2010 hahaha...sorry guys forgot to show the image..hehe I want create something like this: http://www.portalsousas.com.br/_upload/rteImages/12122009133.jpg and this: http://www.defesacivil.pr.gov.br/arquivos/Image/FOTOS/6%20COREDEC/Tunas%20do%20Parana/deslisamento.jpg They will not be animated. Then i do not need animate the texture, or use physics... The big problem is, i can used tile texture for models?? Which parameter or command, i used for this?? thanks for help guys, and sorry may bad english... Quote Link to comment Share on other sites More sharing options...
Josh Posted February 3, 2010 Share Posted February 3, 2010 This isn't really a technical problem, unless I misunderstand you. It seems like more of an art problem of just making your texture and terrain look good. You can map a texture layer vertically on the terrain, for steep surfaces. Then add some small rocks to make it look more detailed. Here's a quick test: Here's the scene: landslide.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Gard Posted February 4, 2010 Author Share Posted February 4, 2010 Thanks very much Josh... was well explained your example..i already know how to..but, came a doubt.. How i can use Parallax Shader?? Already exists created in the engine? It would be good to apply in this area, right?! Quote Link to comment Share on other sites More sharing options...
Josh Posted February 4, 2010 Share Posted February 4, 2010 I'd create a mesh and use a parallax shader on that, which we have. It's not a good idea to run parallax shading on the whole terrain, due to the enormous number of texture lookups this would require. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Gard Posted February 5, 2010 Author Share Posted February 5, 2010 hum, sorry josh, but i don't understand your answer. =/ You mean, which is not god idea used parallax, because to amount textures loaded?? Quote Link to comment Share on other sites More sharing options...
Josh Posted February 5, 2010 Share Posted February 5, 2010 Use it on a mesh placed on the terrain, not on the terrain itself. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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