Guppy Posted September 11, 2014 Share Posted September 11, 2014 (the ones from the work shop) How are they supposed to work? Here is what I've tried; Modified the FPScontroler script to take an optional external camera, IMO this should be part of the default script. I also added self.camera:SetKeyValue("skybox_texture","Materials/Sky/skybox_texture.tex") self.camera:SetKeyValue("skybox_intensity","1.0") On said camera I've tried plugging in each of the scripts in turn to no avail - in fact when saving the map and reloading the camera has no scripts attached. I've tried to open the script in the editor to try and find a hint of how to use it, but I cannot - guess it's some sort of content protection scheme kicking in there. Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
shadmar Posted September 11, 2014 Share Posted September 11, 2014 No need to mod the FPScontroller script. Add a pivot to your scene and attach a simple controlscript like this in Script:Start() to locate any camera (also the one created in the FPSPlayer) local world=World:GetCurrent() for i=0,world:CountEntities()-1 do if world:GetEntity(i):GetClass()==Object.CameraClass then self.camera=world:GetEntity(i) tolua.cast(self.camera,"Camera") break end end if self.camera then self.camera:SetKeyValue.... ... end Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Guppy Posted September 11, 2014 Author Share Posted September 11, 2014 That certainly works - I just find it more intuitive to have the camera as a separate entity so I can adjust FoV and what not independent of the fps script One thing you didn't answer is how do I turn on for instance the sky box? I may be missing something blatantly obvious Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
shadmar Posted September 11, 2014 Share Posted September 11, 2014 Skybox is kinda of outdated as a postprocess since Josh now has this buildt in the root tab. But you just add it as a regular postprocess effect. 00_skybox... in the effects tab under root. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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