DerRidda Posted September 13, 2014 Share Posted September 13, 2014 I think it was already mentioned somewhere but there definitely seems to be something wrong with cylinder physics shapes in the beta. I'm using a slightly customized version of the AI and events tutorial map, that has a magazine prefab in it which uses a cylinder as part of it. In one spot it basically bounces away from its original spawn in a way that seems impossible given how close I have placed it to the ground. When I enter the elevator room my fps tank (don't know if that's related but it didn't do that before and that's the room where the barrels are.) And if I throw one or both of the extra barrels onto the elevator so that they are laying on their sides and ride the elevator downwards the elevator will suddenly enter a free fall. You could always speed up the elevator by pushing a physics prop you are holding down onto the platform but it would never do that with stuff just lying on top of it and just having all four barrels on it used to work ok. Link to comment Share on other sites More sharing options...
Josh Posted September 13, 2014 Share Posted September 13, 2014 The author of Newton has confirmed this. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Einlander Posted September 14, 2014 Share Posted September 14, 2014 also if you have a cylinder with weight, and set to prop, and you use the fpsplayer to throw it, it will roll on it's edge. Link to comment Share on other sites More sharing options...
Josh Posted September 18, 2014 Share Posted September 18, 2014 It's mostly fixed now...the cylinders wont pick up speed but they seem to not slow down completely to a stop, either. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DerRidda Posted September 18, 2014 Author Share Posted September 18, 2014 The elevator situation still persists with the latest update and the barrels can still roll over their edge a couple of times. (Project updated of course.) Link to comment Share on other sites More sharing options...
Josh Posted December 20, 2014 Share Posted December 20, 2014 Please upload the project in question so I can investigate it. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DerRidda Posted December 20, 2014 Author Share Posted December 20, 2014 This was in reference to the AI and Events demo map. It seems to have been fixed in the last 3 months. Link to comment Share on other sites More sharing options...
Josh Posted December 20, 2014 Share Posted December 20, 2014 yay! My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts