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Off we go... ok maybe not...


Chiblue
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So I finally started building a project in LE, but now I am stuck... should I use LEO, Engine or Gamelib, I understand they are different levels of the same thing, but I would like to get the ease of using Gamelib commands but have the flexibility to add additional functionality... or should I just expect to have to extend the functions in Gamelib to support my needs... Also is this the way people develop using this tool...

 

On a different note, is there any additional tutorials or documention for Gamelib?

If it's not Tactical realism then you are just playing..

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At least you should LEO. I prefer to use gamelib on top of that, since I don't want to write the same code each time again. But since gamelib is still in a early stage (not even 0.1 yet), you could as well just copy parts of it and make your own library for now (I think that's what many people do, from what I've seen and heard).

 

Gamelib needs to be modularized more, so that it can be used in parts. I'm trying to split it up into more and more seperate classes, which can be difficult at times. Today I added a Window class, which handles stuff like window control buttons, window icons, etc...

 

Documentation for gamelib is available in 4 places:

1) wiki

2) gamelib demo

3) power tutorial

4) game distribution tutorial (not published yet)

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Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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Documentation for gamelib is available in 4 places:

1) wiki

2) gamelib demo

3) power tutorial

4) game distribution tutorial (not published yet)

 

 

 

Then its available in 3 places :P

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I'm updating LEO, that should make you more nervous! :P

Roland wrote LEO originally, and he gave me the task and honor since he wants to spend more time on his heir, and he has said to me that I've not done a bad job expanding and updating it so far.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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It's not that car that causes the accident, so it does not matter how smart the car is, it's how smart the driver is that causes the problems... :P

 

the only gamelib demo I found was the power tutorial, there is another? and if so were?

If it's not Tactical realism then you are just playing..

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the only gamelib demo I found was the power tutorial, there is another? and if so were?
The gamelib demo is in the wiki, if you follow the link to:

http://forum.leadwerks.com/viewtopic.php?f=3&t=3628

 

But it's a bit outdated, and needs to be updated for LE 2.3.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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