Chiblue Posted February 3, 2010 Share Posted February 3, 2010 So I finally started building a project in LE, but now I am stuck... should I use LEO, Engine or Gamelib, I understand they are different levels of the same thing, but I would like to get the ease of using Gamelib commands but have the flexibility to add additional functionality... or should I just expect to have to extend the functions in Gamelib to support my needs... Also is this the way people develop using this tool... On a different note, is there any additional tutorials or documention for Gamelib? Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Canardia Posted February 3, 2010 Share Posted February 3, 2010 At least you should LEO. I prefer to use gamelib on top of that, since I don't want to write the same code each time again. But since gamelib is still in a early stage (not even 0.1 yet), you could as well just copy parts of it and make your own library for now (I think that's what many people do, from what I've seen and heard). Gamelib needs to be modularized more, so that it can be used in parts. I'm trying to split it up into more and more seperate classes, which can be difficult at times. Today I added a Window class, which handles stuff like window control buttons, window icons, etc... Documentation for gamelib is available in 4 places: 1) wiki 2) gamelib demo 3) power tutorial 4) game distribution tutorial (not published yet) Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Chiblue Posted February 3, 2010 Author Share Posted February 3, 2010 That's about where I was, after looking at the Gamelib code it seems that many of the functions would be useful but in someway it is not extensive enough for a true FPS. Thanks... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Rick Posted February 3, 2010 Share Posted February 3, 2010 I just use the engine commands. LEO always makes me nervous because from what I can tell Josh doesn't seem to be the one updating it so I'm always concerned that who ever is updating LEO will leave and it'll be left in the dust some day. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 3, 2010 Share Posted February 3, 2010 Documentation for gamelib is available in 4 places:1) wiki 2) gamelib demo 3) power tutorial 4) game distribution tutorial (not published yet) Then its available in 3 places Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Canardia Posted February 3, 2010 Share Posted February 3, 2010 I'm updating LEO, that should make you more nervous! Roland wrote LEO originally, and he gave me the task and honor since he wants to spend more time on his heir, and he has said to me that I've not done a bad job expanding and updating it so far. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Rick Posted February 3, 2010 Share Posted February 3, 2010 You've done a good job Lumooja with LEO. I've already put a ton of faith in 1 person with Josh and LE. I just have a hard time doing it twice with LEO. If the buses go crazy and hit you both I don't know what we'd do! Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 3, 2010 Share Posted February 3, 2010 Don't worry, I have a Smart car. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Chiblue Posted February 4, 2010 Author Share Posted February 4, 2010 It's not that car that causes the accident, so it does not matter how smart the car is, it's how smart the driver is that causes the problems... the only gamelib demo I found was the power tutorial, there is another? and if so were? Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Canardia Posted February 4, 2010 Share Posted February 4, 2010 the only gamelib demo I found was the power tutorial, there is another? and if so were?The gamelib demo is in the wiki, if you follow the link to:http://forum.leadwerks.com/viewtopic.php?f=3&t=3628 But it's a bit outdated, and needs to be updated for LE 2.3. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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