EricPrince811 Posted September 14, 2014 Share Posted September 14, 2014 Ok so I have a mesh character that I modified so it has as few vertex's as possible to make sure the engine doesnt over load. But when I use it as a character controller the fps goes to ****. If i am not using it as a controller it seems fine. The character is bone rigged, has 10 prims 5 spheres 5 custom mesh all are on low poly as possible Quote Link to comment Share on other sites More sharing options...
Josh Posted September 14, 2014 Share Posted September 14, 2014 Please post your model file and map so we can see what's going on. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Imchasinyou Posted September 16, 2014 Share Posted September 16, 2014 Ive found by generating and applying the poly mesh to a character to prevent them from coming through walls and fences, I get HUGE amounts of lag. Is this what you are doing? Currently, my characters kick my butt and run through me Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
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