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Why can this machine run leadwerks?


Guppy
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$ glxinfo | grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL core profile version string: 3.3.0 NVIDIA 319.32
OpenGL core profile shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL version string: 3.3.0 NVIDIA 319.32
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler

 

Doesn't that mean it's OpenGL 3.3 ? ( I dont know what card it is - some cheapo that got installed into my work comp because the monitors didn't support displayport )

 

I figured it migth be using the cpu's buildt in gfx card:

 

$ cat /proc/cpuinfo | grep "model name"
model name : Intel(R) Core(TM) i5-4430S CPU @ 2.70GHz
model name : Intel(R) Core(TM) i5-4430S CPU @ 2.70GHz
model name : Intel(R) Core(TM) i5-4430S CPU @ 2.70GHz
model name : Intel(R) Core(TM) i5-4430S CPU @ 2.70GHz

 

But as I understood it this doesn't work on linux yet, also I've done noting to try to make it use this driver - the desktop runs proprietary nvidia drivers.

 

 

Reason I ask is I've been trying to find a way to reliable determine if the gfx card can support my game - and if not offer suggestions on how to use the card that comes with their cpu.

 

How ever my efforts stopped dead in it's tracks when my test machine decided just to run the game instead.

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

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Figured out what gfx card it is

$ lspci | grep VGA
01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 210] (rev a2)

 

which only supports opengl 3.3... so again why does it work? oO do I need to test for specific extensions or?

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

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There was something like this a couple of weeks back on this forum.

It's basically just on Linux because of the open source drivers not supporting OGL 4.0 on cards that do actually do support it.

Leadwerks still needs 4.0, so as soon as you use a feature that needs a 4.0 extension, you will probably see issues.

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There was something like this a couple of weeks back on this forum.

It's basically just on Linux because of the open source drivers not supporting OGL 4.0 on cards that do actually do support it.

Leadwerks still needs 4.0, so as soon as you use a feature that needs a 4.0 extension, you will probably see issues.

 

Other than the scifi pack props having disappeared ( this machine doesn't have steam so I suspect that is why ) there the scene renders identicaly.

 

Any idea as to what I can try to add that would require opengl 4? It's easier to test if it runs off the intel HD gfx if it crashes from using the none opengl 4 one ;)

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

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