randomkeyhits Posted September 15, 2014 Share Posted September 15, 2014 I'm looking at organising my assets such that I can pull them into whichever project requires them. Not quite like how the sci-fi pack works but similar and with more structure. What I can't see is how to specify a top level asset hierarchy and its location. Any tips? Quote content over form, game play over all. Link to comment Share on other sites More sharing options...
Guppy Posted September 15, 2014 Share Posted September 15, 2014 pack it into a zip file and dump it next to the executable - or what are you asking? Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
randomkeyhits Posted September 15, 2014 Author Share Posted September 15, 2014 Interesting method! Does it have to be next to the executable which is in the steam directories or can I put it into a data partition and have it picked up from there?. I kind of like the zip idea as it means rather than just dip into my source assets I can push out a static bundle and updates have to be committed. Quote content over form, game play over all. Link to comment Share on other sites More sharing options...
Guppy Posted September 15, 2014 Share Posted September 15, 2014 You can in the c++ version, not sure about the indie version Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Josh Posted September 15, 2014 Share Posted September 15, 2014 You can publish a private item only you can access, or you can add others as a contributor, which lets them access the files. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Ma-Shell Posted September 16, 2014 Share Posted September 16, 2014 As far, as I understand the question, the problem seems to be, OP wants the files to be present to every project he has. I assume, placing your assets within your LeadwerksInstallDir\Templates\Common folder will make them available in every project you create afterwards, as this folder seems to simply be copied. Quote Link to comment Share on other sites More sharing options...
randomkeyhits Posted September 19, 2014 Author Share Posted September 19, 2014 Its to organise assets in top level hierarchies alongside the project rather than in it, much in the same way as the sci-fi pack is shown. Its easy to build up a lot assets, buy a few bits from say Arteria, craft a load of your own and its all moved into the gigabyte level of data. I certainly don't want to import everything into every project, instead I'd much rather be able to delve into a particular hierarchy to lift and copy into the current project the bits i want. Its definitely clear in my head, I'm just not so sure I'm expressing myself well. Quote content over form, game play over all. Link to comment Share on other sites More sharing options...
Josh Posted September 19, 2014 Share Posted September 19, 2014 You can do exactly what the sci-fi DLC does by publishing a private item to the Workshop. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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