JohnBobSmith Posted September 18, 2014 Share Posted September 18, 2014 Hello! I am new to Leadwerks, but not new to the world of enthusiast game development. Leadwerks has caught my attention, and I have purchased the indie edition and hope to start developing games soon! That said, I have some questions I would like help with. 1) Whats the best way to export from Blender 2.69 to Leadwerks? Using OBJ to GMF, or using FBX? I will eventually need animation (and possibly physics) data for some items, and OBJ can't do that as far as I know. 2) How can one resize GUI elements inside the Leadwerks editor? I can't seem to resize anything inside the editor. 3) How does one add arms and a weapon to a first person player controller? A tutorial would be nice, I will continue hunting for one myself too. 4) How does one add a player model that will be displayed ingame? Like, if I'm looking at an enemy, I need to be able to change that player model. I'm running Linux Mint 17 (which is based off of Ubuntu 14.04) so I have no problems running the editor or any bugs at this time. Sorry for the somewhat noob questions. All help is appreciated though! All the best, JohnBobSmith 1 Quote I'm an enthusiast developer looking to make games for Linux. Link to comment Share on other sites More sharing options...
Thirsty Panther Posted September 18, 2014 Share Posted September 18, 2014 Hi John welcome to the Leadwerks community. 1) blender exporter here http://www.leadwerks.com/werkspace/topic/10246-official-leadwerks-exporter-for-blender/ 2) not sure what you mean here. You can resize the windows in the editor but not sure of resizing anything else. Maybe others could help. 3) there is a preset for arms and gun. In the character controller down the bottom is an option for weapon. Open the folder and find the pistol prefab. Select this and click ok. You should now have a pistol that shoots. 4) this ones beyond my ability. Hope these help. Enjoy. Quote Link to comment Share on other sites More sharing options...
Guppy Posted September 18, 2014 Share Posted September 18, 2014 1) The blender exporter is written for 2.70 - it may work for 2.69 but it also migth not I suggest using the blender ppa 2) you cant (on linux anyway) 3) see above 4) change the model of the fpsplayer and then dont hide it runtime Beware that running LM will preclude you from reporting bugs Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
JohnBobSmith Posted September 18, 2014 Author Share Posted September 18, 2014 re: question 1: I can upgrade to blender 2.70. Then I will try using the exporter and go from there re: question 2: Thats a shame really. Why can't one resize the GUI elements in Linux inside the editor? Is there a good reason for this? Its not a huge deal, but a setback nevertheless. Other than not being able to resize the editor elements, I'm looking forward to making games in Leadwerks! Quote I'm an enthusiast developer looking to make games for Linux. Link to comment Share on other sites More sharing options...
Josh Posted September 18, 2014 Share Posted September 18, 2014 The design of GTK makes #2 pretty much impossible. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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