freeflyklown Posted February 4, 2010 Share Posted February 4, 2010 Hi, I am looking for an engine to create a flightsim. Just reading trough LE features list, it seems that the terrain system is capable of rendering a big enough landscape. I still have a few questions tough: - Are there any volumetric clouds (like FSX, or Xplane, or the Strike Fighters Series) implemented? - What is the max terrain (in square kilometres) size with decent resolution that the terrain engine supports? - is it possible to create terrain out of DEMs? Or does it only work trough heightmaps? - Can LE be programmed in C# in an object oriented manner? All the example code a saw so far looks more like a procedural approach. - Is C# really 100% supported? Or is it better to use C++? - I saw one user works on a flightsim project as well (Lumooja). It would be nice if this user could share some experiences using LE for this project. Thanks already in advance Andi Quote Link to comment Share on other sites More sharing options...
Mumbles Posted February 4, 2010 Share Posted February 4, 2010 I believe max terrain size is 4096x4096. I would also presume that you can scale that to any size you want, but I don't know, since I don't use terrains. (So I couldn't answer your other terrain question) LE does have an object orientated wrapper, called LEO, which stands for Leadwerks Engine Objects. It certainly works in C++ not sure about C# - I suspect there's a different 'Project' geared towards C# usage. I also think volumetric clouds would be up to you to create. There are probably loads available for free. Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Canardia Posted February 4, 2010 Share Posted February 4, 2010 - I saw one user works on a flightsim project as well (Lumooja). It would be nice if this user could share some experiences using LE for this project.There was a discussion on flightsims in the old forum:http://forum.leadwerks.com/viewtopic.php?f=1&t=6037&start=0&hilit=canard Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
freeflyklown Posted February 4, 2010 Author Share Posted February 4, 2010 There was a discussion on flightsims in the old forum: http://forum.leadwerks.com/viewtopic.php?f=1&t=6037&start=0&hilit=canard Thanks guys for the answers. I read the thread in the old forum and it seems promising. Still wondering about the C# and terrain questiosn tough. Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 4, 2010 Share Posted February 4, 2010 If you setup the terrain to 4096x4096 with 10 meters per polygon. You would have a 40km x 40km area. Actually I think that you can load also multiple terrains, and then move the other terrains to make a continuous 3x3x4096x4096 terrain combo. You could probably even load then also 16, 25, 36, etc... terrains and have a 1440 km x 1440 km mega terrain. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted February 4, 2010 Share Posted February 4, 2010 - Are there any volumetric clouds (like FSX, or Xplane, or the Strike Fighters Series) implemented? It's easy to create an emitter that simulates a volumetric cloud. - What is the max terrain (in square kilometres) size with decent resolution that the terrain engine supports? What is decent resolution? The maximum terrain resolution is 4096x4096, and you can scale it however you want. - is it possible to create terrain out of DEMs? Or does it only work trough heightmaps? Yes. Someone posted an example of this recently in the gallery. - Can LE be programmed in C# in an object oriented manner? All the example code a saw so far looks more like a procedural approach. Yes. We find programmers generally prefer the procedural approach, at least for getting started, but OO works too. - Is C# really 100% supported? Or is it better to use C++? C# is supported by the community. I can't guarantee the completeness of it. C++ is officially supported. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
freeflyklown Posted February 5, 2010 Author Share Posted February 5, 2010 thanks josh for the info, great to get answers directly from the developer. Quote Link to comment Share on other sites More sharing options...
Masterxilo Posted February 5, 2010 Share Posted February 5, 2010 Actually I think that you can load also multiple terrains, and then move the other terrains to make a continuous 3x3x4096x4096 terrain combo.You could probably even load then also 16, 25, 36, etc... terrains and have a 1440 km x 1440 km mega terrain. CMIIW, but this is (was?) NOT possible. You can only have one terrain. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Canardia Posted February 5, 2010 Share Posted February 5, 2010 I have been able to load multiple terrains, haven't checked if it still works, but it worked in LE 2.28. I also don't know if they really work properly then, other than just being loaded and visible. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted February 5, 2010 Share Posted February 5, 2010 Actually I think that you can load also multiple terrains, and then move the other terrains to make a continuous 3x3x4096x4096 terrain combo.You could probably even load then also 16, 25, 36, etc... terrains and have a 1440 km x 1440 km mega terrain. This is not possible. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Paul Thomas Posted February 5, 2010 Share Posted February 5, 2010 Was going to say that but was thinking maybe something changed in 2.3. Was about to test multiple terrains but now I don't need to. Quote Link to comment Share on other sites More sharing options...
mobilemedved Posted November 16, 2016 Share Posted November 16, 2016 I make flightsimI too. Need scale terrain in editor, for make level, vegetation, building. This problem not solved? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted November 16, 2016 Share Posted November 16, 2016 This topic is almost 7 years old, so a new topic might have been useful. What is your questions exactly? You can create terrains with the editor up with dimensions up 4098x4098. It support vegetation placement via the terrain editor. Buildings can best be placed via the scene tree. Quote Link to comment Share on other sites More sharing options...
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