gamecreator Posted September 18, 2014 Share Posted September 18, 2014 I started a new project, created a new 1024 terrain, added the terrain_savannah_dirt texture to it then added skybox_texture under Root/Skybox. Looks fine in the editor. I then compiled the C++ project in Release mode without touching anything. The terrain shows but the skybox doesn't. It's quick to recreate but here's my project anyway: https://www.mediafire.com/?i44bg54l95ddd9t Thanks. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 18, 2014 Share Posted September 18, 2014 Where did the camera come from? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted September 18, 2014 Author Share Posted September 18, 2014 I assume you're talking about the cpp file; it's there automatically with a new project. I never touched or created a camera myself in any way there or in the editor. (I'm using the standard Steam version, by the way.) Quote Link to comment Share on other sites More sharing options...
Josh Posted September 18, 2014 Share Posted September 18, 2014 Well, a camera created in code is not going to have any knowledge of a map that is loaded. Skyboxes are a per-camera setting. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted September 18, 2014 Author Share Posted September 18, 2014 Thanks. Quote Link to comment Share on other sites More sharing options...
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