Jump to content

Fog effect


Rick
 Share

Recommended Posts

I have a feeling you'd like this for the Halloween tournament too. Would be great if it was adjustable so you could make it thicker or thinner at will but anything to start would be nice.

 

The only amateur thing I can think of at the moment is drawing a transparent white rectangle over the entire screen, which doesn't look realistic.

Link to comment
Share on other sites

Nah shadmar's one you linked to, that was the one I was talking about with it needing to be applied to every shader. I thought there was a post processing one out there that doesn't require that? I've used this one before but it has some visual strangeness compared to one that is done on the entire scene after it's drawn (post processing).

 

ah klepto's looks like it's a post processor. Am I correct in thinking that?

Link to comment
Share on other sites

How do you use klepto's script there? I set the 50_PP_klepto_fog.lua in the Post Effects, but the Script:Render function doesn't seem to ever get called when I put a break point in it and run the game.

 

I placed the shader in the right spot and Script:Start() gets called fine.

 

[edit]

Would love to know the settings you use on this.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...